Hey, I have no idea how you found Zide, but here you are -- and I am delighted to welcome you on behalf of the team. Now,
What is Zide?
It’s a design environment (Zide literally stands for Zide Is a Design Environment). It is meant to support various design use cases like game concept art, pixel art, character design, general image editing, frame-by-frame animation, and more.
Vision
- We want to make a light and lightning-fast design application that doesn't take too long to load. So as developers, our role is to squeeze out performance.
- Simpler and familiar UI — because we don’t want to make a tutorial on “how to use Zide.”
- Cross-platform — because we don’t want anyone to miss the party.
- Feature-packed, yet not so overwhelming.
Tech
- C++, as we want to be performant (read more upcoming).
- Nix, for the dev environment (just to stay on the same versions — don’t worry, it’s optional).
- CMake, as the primary build system.
- Graphics API (TBD).